Banished, a resource management city-building game involving trade bartering, wood, stone, iron and coal, crops, livestock and nomadic gypsies.


Play Banished

Banished is a very basic, simplistic city-building resource management strategy game that has you experience designing a rudimentary, medieval-prototype town. Players assume the role of environmental resource manager by managing risks and resources. You will be in charge taking control of a band of migrant exiled travelers who have decided to restart their lives in a new land with only the clothes they are wearing and supplies from their homeland which they have transported in carts. As environmental resource manager, their lives and well-being are now in your hands. You are challenged with building them their own new settlement from the surrounding environment.   See if you are up to the challenging task of improving their quality-of-life.

As resource manager – town planner, your goal is to expand the population, settle and develop more land, manage occasional disasters and manage a trading post. Your primary resource is the townspeople themselves so you must be diligent to keep them happy, healthy and well-fed, sheltered and warm and equipped with the necessary tools to ensure their survival.


Your major mission is to develop your town, expanding its population. Its success or failure rests in your hands, determined by your ability to appropriately and effectively manage resources and mitigate risks.  Environmental resource manager players will: source raw materials, wood, stone, iron and coal. Buildings will be erected, skills occupations will be utilized, livestock will be managed and crop seeds planted and harvested.  You will find yourself making social-moral choices: whether to sustain education of children by keeping them in schoolhouses where they are mainly taught more efficient labor skills, or using the church as a personal platform for town morale-building.

Money is not a resource at your disposal. You must rely on your ability to negotiate by bartering. You will find yourself being able to barter for hard-earned resources with trading vessel merchants who play a vital, critical role by supplying the town with livestock and annual crops which are significant in augmenting the citizens’ diets. However, be cautioned that there is a drawback: lengthy, far-away trading routes the merchant vessels travel entails picking up life-threatening illnesses and viruses which can devastate the health of the town’s citizens. Sheep pastures can be threatened by insect infestations which will impact the health of the town’s livestock.


Townspeople are employed in 20 different occupations, from: mining, farming, hunting, teaching, healing, blacksmithing, etc. Your strategies are varied, since no single strategy will succeed in every scenario you attempt.  Resource scarcity is a challenge, and varies from region-to-region. You will make choices from: forestry replantation, mining for iron, quarrying for rock. You will find yourself facing drawbacks, since all choices you make require that you set aside space which entails preventing expansion which is one of your fundamental goals. Population expansion also can have a downside, as groups of wandering nomads/gypsies can be welcomed as a base for expanding your population, particularly in periods of low-development; however, there can be a tendency of social and health impacts on the present demographics.

Space Engineers

Space Engineers has players take on the role of space engineer mining asteroids and building space ships and space stations utilizing physics.


Play Space Engineers: Asteroid Mining Simulation Game

Space Engineers has players utilize their imagination and creativity in the role of space engineer while learning about engineering, construction and maintenance of space apparatus in this asteroid mining simulation game. Players take on daring and challenging missions involving building space ships, space stations, both civil and military, pilot ships and perform asteroid mining. You can build space ships to your own configuration and scale. Players also have the option of building war machines and fortifications to protect against space enemies.

Players get to perform many functions, since all objects can be assembled, disassembled, damaged and destroyed. Some objects have storage capacity while others have electricity production or consumption capacities. The asteroid mining simulation game is based on real physics and technology that would be feasible in the near future. Individual models have real volume and storage capacity with perceived NASA-like technology a half century into the future.

Players use the building menu and select blocks to construct small or large space ships and space stations. You use a block as a scaffold for the rest of the structure. Some blocks can be interacted with so that they are able to carry out various functions, such as: mining, refining, communicating and healing. A variety of tools are alongside the blocks. Building is accomplished either on the platform or while floating in space on your jetpack. Objects are volumetric having structures composed from block-like modules which are interlocked in a grid, and behave like real physical objects with mass, inertia and velocity. You will experience gravitational pull on large objects. You will become familiar with cockpits, thrusters, gyroscopes, refinery assemblers, drills, catwalks, small ship missile launchers, reactors, and landing legs.

Space Engineers have to maintain a continuous stream of raw materials to keep the space station operable. Players have control over elements, such as: gravity, electricity and computing power. To operate lights you have to connect to the grid to receive power from a nuclear reactor which requires uranium. You can lose engines and your bridge to asteroids damaging or destroying your space ships. Tutorials guide you as Space Engineer in the asteroid mining simulation game.

Race to Mars

Race to Mars is a game that makes you director of a private commercial space company with the goal of putting mankind on Mars and establishing a colony there.


Play Race to Mars

Race to Mars puts you in the role of director of a private commercial space company with the goal of putting mankind on Mars and establishing a colony on the planet. Your new space agency begins as a start-up developing cutting edge aerospace technologies that beat your competition in the space industry, then using them to achieve orbit and fly beyond the vicinity of our planet. Players will get to simulate the realism of what astronauts will experience in their first mission to Mars.

Players get to shape their own path to Mars while discovering innovative technologies, fighting for a target budged for your space program with the assistance of your supportive fan base and the media. You will see your program expand while growing your company’s profit from commercial, scientific and military contracts. You will need to lobby for your contracts while monitoring your competitors in the market and interact with the National Space and Air Office.

You will expand your space company’s headquarters with various buildings and research facilities and your aerospace technologies before getting into orbit. You will need to build launch pads and develop rockets. You will deal with the National Space and Air Office, increase your budget and prepare your first space destination launch to the moon.

Players will learn about the challenges and complexities of going to Mars, such as: getting from Mars orbit to the surface of the planet, the dangers and challenges of entry, descent and the landing phase. Your administration panel will include information about staff management, marketing and public relations, building, reports, achievements and summaries.

SimCity 5

SimCity 5 has players take on the role of mayor and urban planner to grow a city facing many challenges, particularly environmental sustainability.


Play SimCity 5

Players have the challenge of being mayor whose main responsibility as urban planner is to create a city which will either become environmentally friendly, with emphasis on improving quality-of-life (QOL) and environmental sustainability, or end up becoming an industrial wasteland city with air and ground pollution, ecosystem environmental degradation and a sick or dying population of Sims. The mayor has the ultimate decision to decide the fate of the city and experience the cause and effect relationship of the interface between the infrastructure systems as the city develops. The nature of SimCity 5 will steer players towards a sustainable city design, since cities built on non-renewable resources will face deep recessions, fuel shortages and environmental disasters.

As mayor, you will decide the shape of the city. Every choice will have a chain of cause and effect consequences. Infrastructure systems will interact with each other as your city grows. You will see the connectivity of many factors: pollution of groundwater and downwind air pollution, unemployment, economy, population growth, waste management, parks and recreation, crime, homelessness, health, resource depletion, public transportation, bike-only streets, lane-sharing street cars, light rail, commuter rail/heavy cargo lines, traffic congestion, energy-efficient building codes, education, renewable solar and wind energy, non-renewable coal, oil and nuclear energy, the general public, including police officers, doctors and teachers. Players have the ability to add fully curved streets and zones that fit the curved street grid. You will have a greatly diversified tool kit reflecting that of modern urban planners.

Social Flow – Cities are also interconnected with other nearby cities. There is an interchange of commerce and culture between them. What happens in your city will affect your neighbouring city and vice-versa. You cannot live in isolation from one another, since the choices and advancements you make in your city will affect neighbouring cities. Every environmental decision you make, the patterns of development, culture and commerce will impact the other. Cities can trade resources or share public services like garbage collection or health care. They can also pool their wealth and resources to create infrastructure to benefit the entire region, such as a huge solar power plant or international airport.

Zoning – Can be residential, commercial or industrial with 5 different types of road choices each accommodating a different level of density. Rigid grid-based zoning is now a thing of the past.

Mass Transit – You can implement buses, lane-sharing street cars, light rail, commuter rail/heavy cargo lines.

Sims – Individual citizens are called Sims. Health, education, sanitation, employment, housing and crime are some factors affecting their well-being or QOL. Some are healthier than others which is a reflection of lifestyle choices. Police officers, doctors and teachers are also among their component. Sims will show their approval support or their protest disapproval of you as a reflection of your decisions which affect them. For example, placing a high-density residential neighbourhood downwind from a polluting coal power plant will increase Sims’ mortality rate.

You will have a lot to think about which will sharpen your problem-solving skills as an urban planner facing the pressure of your city to expand with social, economic, health and environmental challenges to face.

Fate of the World

Lets players try to save the planet by deciding how they will respond to climate change, population increase, resource depletion and deteriorating ecosystems.


Play Fate of the World

Players have the future of the world placed in their hands with the responsibility of having to decide how the planet will respond to major challenges, such as: climate change, growing population, resource depletion and deteriorating ecosystems. You are faced with a number of scenarios which are based on scientific research.

You will be in charge of the leadership of a fictional international organization, the Global Environmental Organization (GEO), with the responsibility of managing the problems that threaten mankind’s future. Nations throughout the world have funded and authorized the GEO to deal with the crisis of threatened security and environmental instability. As a result, the planet is warming, and resources are depleting. Fate of the World lets you try out different strategies and work out solutions to the world’s problems.

Each turn represents 5 years, commencing approximately 2020. The final date will be determined by the scenarios you become involved in. Your goal is to solve the crisis presented by each scenario, working through issues such as: natural disasters, foreign diplomacy, clandestine operations and technological breakthroughs, while simultaneously satisfying the food and energy needs of an ever-expanding world population. You will face floods, flash fires, storms, global resource wars, famine, political backlash, instability and upheaval. Can you fix the planet, or will you destroy it?

Cards – Policies are in the form of cards and represent a range of actions, from: specific energy sources to quality-of-life. Players choose policies to fund each turn of the game which is represented by cards which need to be distributed and balanced.

Bulletin Notice – Each region has its own bulletin notice showing concerns that the people or government have, which taken into consideration will help influence the policies you decide to enact.

Scenarios – You will face numerous scenarios involving oil shortages which can result in recession, austerity protests, lack of rainfall resulting in famine and wildfires, global carbon trading schemes, land use and forestry programmes, nuclear power, renewable energy.

Agents – At every turn you can recruit agents to help you to enact one area-specific policy per turn in their area of residence. Regions have their own agents. You must decide the best decision choice with the agents and cards you have.

Funds – Players spend funds to recruit agents in regions and play cards in the regions that represent policy decisions which influence how the world will be developing. Some policies will require an office card to be played in the region beforehand, whereas others become available as a result of policies enacted, or in response to a crisis. Cards cost money, and each year a policy is in progress money can be taken from your funds which are contributed from the GDP of regions where you are supported.

Remember, that low support in a region can result in being banned from the region and losing funding contributions.

Solutions – might depend on international aid, species protection, geo-engineering, clandestine operations.

Information – is provided about energy demand, health, emissions, transportation attitudes and demographics, etc.

Geo Support Summary – summaries are given for each of the regions: North America, Latin America, Europe, Southern Africa, China, South Seas, Japan and Oceania.

Unlocking New Policies – Players get more policy cards as you develop a region.

Consequences – Every action taken has a consequence which will have a rippling effect as you progress in the game. You might find yourself being blamed for natural disasters like storms, floods and fires if you didn’t have the foresight to mitigate their possibility by having safeguards in place beforehand. War can result if health, education and work programmes were ignored. Finding a sustainable balance between battling climate change and the needs of the planet is very difficult. Raising the HDI (Human Development Index – a composite statistic of 4 tiers of human development: of life expectancy, education and income index used to rank a country’s production) above a certain point in every region is a challenge. Remember to keep a good level of food production in each region.


BioHarmonius has players working to save two interconnected planets, one of which is unsustainable through environmental degradation, loss of species and biodiversity.


Play BioHarmonius

Players experience the importance of environmental balance between the manufactured and natural worlds by discovering how nature can inspire healthy sustainable environments, and how both environments need to be in balance.

Players have the challenge of being responsible for the fate of 2 interconnected planets in the same universe: The Manufactured Planet which is on the verge of collapse because of loss of species and biodiversity and pollution and The Natural Planet which cannot be sustainable without environmental changes from its sister planet. One planet’s poor condition will lead to the demise of the others as well unless it can learn from its sister’s example. Players have the challenge of working to save both planets by trying to restore environmental balance.

Scientists from the Manufactured Planet use the process of Bioharmony to integrate the flora and fauna of the Natural Planet into their manufactured machines in their attempt to improve the environment of the planet.

Players have the mission challenge of travelling between the two planets dragging objects back-and-forth between the two in their goal of improving the conditions of both planets. You only have 6 minutes of playing time before judgement is passed on the planets which is communicated as 8 moon cycles in the planets’ universe.

The game has 7 various endings from “bad” where both planets are destroyed, to “good”, “BioHarmonius”, whereby both planets are saved through the integration of nature and machine. Success from your mission culminates in a celebration with music and fireworks. The Manufactured Planet thrives with the Natural Planet by learning biodiversity from nature.

Plan Your Future Park

A urban sustainable development game that challenges you to design a park in New York City.


Play Plan Your Future Park

This urban planning and land use game focuses on important issues facing New York City, while challenging the player to plan and build their own park in the city. Playing the game involves important decision-making choices: identifying an appropriate plot of land from a variety of choices such as: building and sustaining public support; raising funding and noting political challenges and obstacles. Player’s choices help facilitate the building of the ideal sustainable green space.

Players click on issues and see the park’s building progression develop according to their choices. You have to identify locations for park site from various locations in New York City, such as: the top of Fresh Kills Landfill on Staten Island; waterfront piers of Red Hook and Carroll Gardens, Brooklyn, High Line; an abandoned, elevated railway in Manhattan; on a site for storing natural gas in Queens, and the area along a polluted river in the South Bronx. You are challenged with building broader support to achieve the park goal and financing factors. Nature vs. decreation (striking a balance) decisions are involved.

Other choice factors include cars vs. pedestrians; dogs; infrastructure decisions such as: playgrounds vs. skateboard ramps or bocce ball courts for senior citizens; playground equipment; food and concessions such as food cart decisions. Players must consider the problem of litter that is generated by food consumption in their park. Players are also confronted with the issues of restroom cleanliness, maintenance, including graffiti, and park crime. Park safety issues must be addressed, and physical changes must be considered from lighting, installation of 911 emergency call boxes, bush trimming, increased police patrolling, and focus on activities to encourage park visitors.

When you finish building your park you are congratulated and presented with further on-going maintenance challenges: lobbying politicians for support and funding; organizing volunteers to keep the park sustainable; negotiate conflicts between various site-user interests and continuous financial challenges. Players develop an appreciation for good decision-making choices and sustained interests in keeping the park viable and sustainable.