Mobility

Mobility is a game similar to Sim City that specializes in sustainable transportation and infrastructure.

mobility

Play Mobility

This game is similar to Sim City, but focuses on mobility, and transportation infrastructure. Like Sim City, you have to zone low and high residential, low and high commercial, and industrial real estate. You have three levels, small, medium, and large to zone shopping centers, schools, sport facilities, and parks. In regards to transportation, you have the basic side streets, main streets, and 4 lane avenues, as well as rail tracks for trains.

The focus is transportation, and your city will not grow after you reach 15,000 people unless, you have a suitable transportation system. You will set up guidance systems, control towers, mobility centers, and speed limits. If a street is considered dangerous, you need to make it safe by reducing traffic, and setting up a speed limit. Your budget is 100,0000 Euros, which will be more then enough to get you going. You will have to construct traffic related buildings, a car sharing center, a car sharing station, a transmitter mast, mobility center, parking facilities, and a park, and ride parking lot.

There are many ways to monitor your progress. One section has indicators for effectiveness, quality, and mobility. For effectiveness, you look at kilometres per person, travel times, traffic jams, mobility cost, and energy consumption per kilometre. For quality, you look at emissions per kilometre, noise, energy consumption per person, city subdivision, and land use for transport infrastructure. For mobility, you look at accessibility, travel comfort, and traffic safety. You have a statistics window with seven different categories. You have a public transportation window where you can purchase 4 different types of buses, standard, low-drive, hydrogen drive, and electric drive. You also purchase trains, create and edit bus lines, monitor bus lines, and set up basic fares for revenue. The game is interesting, and requires a bit of focus and strategy. Hope you enjoy.

Pollution Simulator

Pollution Simulator is a game that lets you control pollution by engaging in anti-smoking campaigns, ISO 14001 standards and recycling, etc.

pollution

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Your goal in Pollution Simulator is to keep the population levels high while bringing in cash, and keeping pollution down. You keep pollution down by doing campaigns such as anti-smoking, ISO 14001 standards, and recycling. In order to win, you have to use the mouse a lot, constantly changing your strategy. The rules are simple: by increasing industry this decreases cash, increases pollution, and increases population. If you increase taxes, you will gain temporary revenue, but the population decreases. When pollution is increased, the population goes down.

In the game you will be making adjustments for taxes, increasing or decreasing the level of industry, and conducting anti-pollution campaigns. You have three options for renewable energy as well. Once you obtain $25,000 you can invest in hydro. When you have $50,000, you can purchase solar, and once you have $100000 you can purchase wind power. Finally, when you have all three you win the game.

Sim Sweatshop

Sim Sweatshop educates you about the conditions of people working in sweatshops in developing countries.

sim_sweatshop

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This game gets you hooked from the start even though it is simple and repetitive. If you don’t have time to read a 300 page book on sweatshops, by playing games like these, you learn the knowledge of the conditions people are subjected to working in the sweatshops of developing countries. It teaches you the economic and social aspects of living in a developing nation, trying to make a living working in a shoe factory. You have to slave away doing 12 hour shifts just to put food on the table and support your family.  It is possible to save a bit of money and improve your condition, but in reality you are mostly living day by day.

The standard wage is $6.05 for twelve hours, but you can’t make any mistakes or you will get deductions, or worse. Trying to form a union might have harmful repercussions. Once your energy levels fall below 48%, it is suggested that you should purchase a meal and a drink. A meal will cost you $1.49, and a drink is $0.29. This leaves you with very little money to take home, if anything at all.

McDonalds Video Game

The McDonald’s Video Game features elements of globalization, corruption, rainforest loss, consumer health threats, capitalism, and flawed advertising.

mcdonalds

Play McDonalds Video Game

This game is interesting. It is a spin-off of a McDonald’s franchise with a social related focus centred on themes of environmentalism, and globalization. The goal of the game is to try and make as much profit as possible, without either being sued, or loosing your customer base through a bad reputation. The goal is not to foster an environmental or social conscience, but rather to try to present yourself as doing what is necessary to make a profit without gaining a bad reputation. When you decide to cut corners, do it carefully, and not all at once.

The game has four stages. The Agricultural section in San Jose, Costa Rica you will get to choose if you want a plot of land in less environmentally sensitive areas first. You can choose between a cattle pasture or soy field, but the space is limited and you will have to cut down parts of the rainforest in order to sustain the food supply. Choices you make include demolishing a tribal village, and the option to corrupt the San Jose mayor.

In the Feedlot section you get the option to add industrial waste to your folder, as well as hormones, and used animal flour. In the Fast Food section you can hire or fire crew members, monitor your customer traffic, monitor your food supply, and discipline employees.

The most interesting of all sections is the last area, the Headquarters, where you get to run faulty advertising campaigns and be provided with the choice to buy out a politician, climatologist, heath officer and/or a nutritionist.

Stop Disasters Game

The Stop Disasters Game allows you to anticipate and mitigate the affects of 5 common natural disasters: tsunami, hurricane, wildfire, earthquake and flood.

stop_disasters_game

Play Stop Disasters Game

This disaster simulation game, (from the United Nations (UN) and International Strategy for Disaster Reduction (ISDR)- which brings many agencies, organizations, universities and institutions together in attempts to save lives and reduce industries and destruction caused by natural hazards), enables players to experience 5 natural environmental hazards (wildfires, earthquakes, floods, tsunamis and hurricanes), by understanding their risks and applying effective methods of prevention and mitigation.

Players realize, that simple measures effectively applied, do save lives. Your role is to plan and construct a safer environment, assess the disaster risk for the 5 environmental disaster hazards, while attempting to limit the damage when natural hazards strike. You are confronted with advice along the way; some will be good, and other will be bad.

The target audience includes students who benefit by being exposed to the risks posed by natural disasters, so if/when they are confronted, they will be better enabled to survive during disasters. Instruction is enhanced by fact sheets and teacher guides. Although a single player game, it can be played collaboratively in groups which encourages collaboration and discussion. An ‘information’ section facilitates accessing additional educational material for players.

Each disaster scenario takes 10-20 minutes, depending on the disaster you are trying to prevent, as well as your skill level. You may choose from: easy, medium or hard levels of difficulty. Play as often as you choose. Highest scores are kept track of and recorded, which also encourages competing against everyone in the world.

Image files of the disasters can be downloaded to facilitate comprehension of factors (i.e. hurricane defences: reinforced concrete, storm shutters, and secure doors). Players are given tasks and challenges (i.e. to think about what you can do to protect the people and their property in a tsunami; and given choices between different types of housing and effective upgrades. You must choose the best options, enabling you to save as many people as you possibly can.

Energyville

Energyville is a game developed by Chevron and the Economist Group that lets users choose future energy options while building a virtual city.

energyville

Play Energyville

Players actively engage in the energy debate and become familiarized with some of the challenges faced in meeting the world’s future energy needs, while focusing on the environmental, security opportunities and trade-offs associated with various energy sources. Name your own city, in this interactive game developed by Chevron and the Economist Group, and become in charge of meeting the energy demands by making choices allowing you to replace existing energy infrastructure.

Drag and drop energy source icons to bring your city to life (i.e., natural gas, biomass, coal, hydro, nuclear, petroleum, hydro, hydrogen, shale oil, solar, wind), and access icons that educate about renewable energy sources, including statistics about solar and photovoltaic plants from various worldwide sources and online links, including Solar Energy Society (http://www.ises.org), and forums hosted by www.willyoujoinus.com.

When your city is properly powered you proceed through levels, removing and adding power sources to change your energy grid, engage in energy conservation and efficiency options while being challenged by unexpected events that impact your city’s energy future (i.e., nuclear accidents; global warming; rising fossil fuel prices; failing anticipated performance of offshore wind farms; improved extraction technologies increasing oil shale production; declining petroleum prices due to oil shale usage). Manage your energy portfolio and obtain your individual management score, and be invited to compare your city’s energy mix and results with other players.

Energy Hog

Energy Hog is an online environmental game designed for children consisting of 5 mini-games that teach children about wise energy use.

energy_hog

Play Energy Hog

Players learn how home energy improvements save money, improve comfort and help the environment by becoming an ‘Energy Hog Buster’, using ‘Energy Hogs’ which are half human, half hog creatures that suck the energy out of your home (i.e., Freddie consumes a diet of high-class chandeliers and lightbulbs; Kelvin Bacon consumes Freon, thermostats and furnaces; Mork Pork’s diet is insulation, fibreglass and weather stripping.)

You play 5 access levels involving different parts of the home: bedroom, bathroom, kitchen, living room and attic. Each level involves exposing a specific ‘Hog Buster’, which reveals another mini-game to play before you proceed to the next level.

The Bedroom reveals ‘Bulb Hunter’ which has you complete a maze, whereby you must change bulbs within an established time-frame; Bathroom involves playing ‘Whack-a-Hog’ where you use a shower brush to whack a water-guzzling hog, in order to reduce water consumption; (Players get an Efficient Energy Hog Handbook containing energy tips for dishwashers, fireplaces, attic energy efficiency, etc.);the Living Room reveals ‘Wacky Windows’ game where players engage in a race using a caulking gun to caulk the 4 corners of windows within a limited time period; the Kitchen has you playing ‘Fridge Frenzy Game’ whereby players mix and match refrigerator contents in a timed memory game; the Attic has you engaging in ‘Attic Attack’ firing insulation at energy hogs.

Players are encouraged to take the ‘Energy Hog Challenge’ facilitated by a set of educational activities about sources of energy and energy efficiency in the home which promotes Energy Star R products. It provides a home Energy Saver Audit. The game’s blue ‘hint’ box educates about energy efficiency.