Banished, a resource management city-building game involving trade bartering, wood, stone, iron and coal, crops, livestock and nomadic gypsies.
Banished is a very basic, simplistic city-building resource management strategy game that has you experience designing a rudimentary, medieval-prototype town. Players assume the role of environmental resource manager by managing risks and resources. You will be in charge taking control of a band of migrant exiled travelers who have decided to restart their lives in a new land with only the clothes they are wearing and supplies from their homeland which they have transported in carts. As environmental resource manager, their lives and well-being are now in your hands. You are challenged with building them their own new settlement from the surrounding environment. See if you are up to the challenging task of improving their quality-of-life.
As resource manager – town planner, your goal is to expand the population, settle and develop more land, manage occasional disasters and manage a trading post. Your primary resource is the townspeople themselves so you must be diligent to keep them happy, healthy and well-fed, sheltered and warm and equipped with the necessary tools to ensure their survival.
Your major mission is to develop your town, expanding its population. Its success or failure rests in your hands, determined by your ability to appropriately and effectively manage resources and mitigate risks. Environmental resource manager players will: source raw materials, wood, stone, iron and coal. Buildings will be erected, skills occupations will be utilized, livestock will be managed and crop seeds planted and harvested. You will find yourself making social-moral choices: whether to sustain education of children by keeping them in schoolhouses where they are mainly taught more efficient labor skills, or using the church as a personal platform for town morale-building.
Money is not a resource at your disposal. You must rely on your ability to negotiate by bartering. You will find yourself being able to barter for hard-earned resources with trading vessel merchants who play a vital, critical role by supplying the town with livestock and annual crops which are significant in augmenting the citizens’ diets. However, be cautioned that there is a drawback: lengthy, far-away trading routes the merchant vessels travel entails picking up life-threatening illnesses and viruses which can devastate the health of the town’s citizens. Sheep pastures can be threatened by insect infestations which will impact the health of the town’s livestock.
Townspeople are employed in 20 different occupations, from: mining, farming, hunting, teaching, healing, blacksmithing, etc. Your strategies are varied, since no single strategy will succeed in every scenario you attempt. Resource scarcity is a challenge, and varies from region-to-region. You will make choices from: forestry replantation, mining for iron, quarrying for rock. You will find yourself facing drawbacks, since all choices you make require that you set aside space which entails preventing expansion which is one of your fundamental goals. Population expansion also can have a downside, as groups of wandering nomads/gypsies can be welcomed as a base for expanding your population, particularly in periods of low-development; however, there can be a tendency of social and health impacts on the present demographics.