Lets players try to save the planet by deciding how they will respond to climate change, population increase, resource depletion and deteriorating ecosystems.
Players have the future of the world placed in their hands with the responsibility of having to decide how the planet will respond to major challenges, such as: climate change, growing population, resource depletion and deteriorating ecosystems. You are faced with a number of scenarios which are based on scientific research.
You will be in charge of the leadership of a fictional international organization, the Global Environmental Organization (GEO), with the responsibility of managing the problems that threaten mankind’s future. Nations throughout the world have funded and authorized the GEO to deal with the crisis of threatened security and environmental instability. As a result, the planet is warming, and resources are depleting. Fate of the World lets you try out different strategies and work out solutions to the world’s problems.
Each turn represents 5 years, commencing approximately 2020. The final date will be determined by the scenarios you become involved in. Your goal is to solve the crisis presented by each scenario, working through issues such as: natural disasters, foreign diplomacy, clandestine operations and technological breakthroughs, while simultaneously satisfying the food and energy needs of an ever-expanding world population. You will face floods, flash fires, storms, global resource wars, famine, political backlash, instability and upheaval. Can you fix the planet, or will you destroy it?
Cards – Policies are in the form of cards and represent a range of actions, from: specific energy sources to quality-of-life. Players choose policies to fund each turn of the game which is represented by cards which need to be distributed and balanced.
Bulletin Notice – Each region has its own bulletin notice showing concerns that the people or government have, which taken into consideration will help influence the policies you decide to enact.
Scenarios – You will face numerous scenarios involving oil shortages which can result in recession, austerity protests, lack of rainfall resulting in famine and wildfires, global carbon trading schemes, land use and forestry programmes, nuclear power, renewable energy.
Agents – At every turn you can recruit agents to help you to enact one area-specific policy per turn in their area of residence. Regions have their own agents. You must decide the best decision choice with the agents and cards you have.
Funds – Players spend funds to recruit agents in regions and play cards in the regions that represent policy decisions which influence how the world will be developing. Some policies will require an office card to be played in the region beforehand, whereas others become available as a result of policies enacted, or in response to a crisis. Cards cost money, and each year a policy is in progress money can be taken from your funds which are contributed from the GDP of regions where you are supported.
Remember, that low support in a region can result in being banned from the region and losing funding contributions.
Solutions – might depend on international aid, species protection, geo-engineering, clandestine operations.
Information – is provided about energy demand, health, emissions, transportation attitudes and demographics, etc.
Geo Support Summary – summaries are given for each of the regions: North America, Latin America, Europe, Southern Africa, China, South Seas, Japan and Oceania.
Unlocking New Policies – Players get more policy cards as you develop a region.
Consequences – Every action taken has a consequence which will have a rippling effect as you progress in the game. You might find yourself being blamed for natural disasters like storms, floods and fires if you didn’t have the foresight to mitigate their possibility by having safeguards in place beforehand. War can result if health, education and work programmes were ignored. Finding a sustainable balance between battling climate change and the needs of the planet is very difficult. Raising the HDI (Human Development Index – a composite statistic of 4 tiers of human development: of life expectancy, education and income index used to rank a country’s production) above a certain point in every region is a challenge. Remember to keep a good level of food production in each region.